Director Wes Anderson to release a short companion film to Moonrise Kingdom online this week. Read more vía @Joblocom 

Director Wes Anderson to release a short companion film to Moonrise Kingdom online this week. Read more vía @Joblocom 

Collider World, new @BeActiveMedia transmedia series

Misteriously transported to a post-apocalyptic future. Six people find themselves involve in a race against time to find a way to get back to the present and save mankind.

Watch the series. Read the comics. Play the game.


Homeland Interactive Surveillance 

Help CIA agent Carrie Mathison stop a terrorist plot through this YouTube interactive game created by ShowTime .

Game of Thrones Interactive Map  
First Ten Pages via @TheScriptLab 
Here are five major components that you should keep in mind when it comes to write an script:
Establish the tone/genre (is this a comedy, fantasy, spoof, etc.)
Introduce your main character: interesting, flawed, and if not likeable, at least empathetic… somebody we can hope and fear for.
Clarify the world of the story and the status quo.
Indicate the theme or message (Good vs. Evil, Man vs. Nature, etc.)
Set up the dramatic situation – that is, what the story is going to be about.


Illustration by Fernando Vicente via El Ilustrado 

First Ten Pages via @TheScriptLab 


Here are five major components that you should keep in mind when it comes to write an script:

  1. Establish the tone/genre (is this a comedy, fantasy, spoof, etc.)
  2. Introduce your main character: interesting, flawed, and if not likeable, at least empathetic… somebody we can hope and fear for.
  3. Clarify the world of the story and the status quo.
  4. Indicate the theme or message (Good vs. Evil, Man vs. Nature, etc.)
  5. Set up the dramatic situation – that is, what the story is going to be about.
Illustration by Fernando Vicente via El Ilustrado 


The Learning Power of LEGO, an infographic from onlinecollege.org

The Learning Power of LEGO, an infographic from onlinecollege.org

The Time Tribe a transmedia project by Karen Wehner via @TTTKaren @Thetimetribe @Floerianthebard 
The Time Tribe is a transmedia time travel adventure for kids aged 8-13. With an overarching story that brings players to some of human history’s most exciting times and places, the experience combines serial storytelling, point-and-click adventure gaming, the best of virtual world activities, and real world quest objectives. With all content derived from actual history and archaeology, the game is designed to encourage thoughtful engagement with the common problems humanity has faced across time and space, and to foster empathy and appreciation for other ways of life in our increasingly global society. 
Look out for more at The Time Tribe’s Pinterest 

The Time Tribe a transmedia project by Karen Wehner via @TTTKaren @Thetimetribe @Floerianthebard 

The Time Tribe is a transmedia time travel adventure for kids aged 8-13. With an overarching story that brings players to some of human history’s most exciting times and places, the experience combines serial storytelling, point-and-click adventure gaming, the best of virtual world activities, and real world quest objectives. With all content derived from actual history and archaeology, the game is designed to encourage thoughtful engagement with the common problems humanity has faced across time and space, and to foster empathy and appreciation for other ways of life in our increasingly global society. 

Look out for more at The Time Tribe’s Pinterest 

About Shock Head Soul , a transmedia project by  Simon Pummell (via @SubmarineChannl

"In 1903 Daniel Paul Schreber published “Memoirs of My Nervous Illness” – the most celebrated autobiography of madness ‘from the inside’ ever written. Visual artist and filmmaker Simon Pummell directed Shock Head Soul, an ambitious transmedia project, which includes a feature film and an large-scale video installation. Shock Head Soul interleaves documentary interviews, fictional re-construction and CGI animation to portray the story of Daniel Paul Schreber”.

TEDxTransmedia 2011 - @ChristyDena - DAREtoDESIGN (via @TedTalks)


"Christy Dena is a passionate transmedia narrative and game designer and researcher. Inspired to understand this new form of creativity, for seven years Christy has been researching the poetics of transmedia fictions. During this time she has presented on the topic worldwide, mentored to film, television and literature professionals, and consulted to agencies, corporations, brands, broadcasters and production companies".

HOME: A ghost story (via @4thwallstudios) 
"A new immersive experience that takes you inside a haunting story about two sisters in search of their compulsive mother told through video, phone calls, text messages and emails". 

HOME: A ghost story (via @4thwallstudios

"A new immersive experience that takes you inside a haunting story about two sisters in search of their compulsive mother told through video, phone calls, text messages and emails". 


Case Study: The Truth About Marika 

(via @thecompanyp

Cisco’s The Hunt: A case study by @NoMimesMedia 
“After the success of The Threshold, Cisco again turned to transmedia as a way to entertain and foster connections among the members of its 19,000-strong Global Sales Force. The Hunt was a thriller that took place in locations around the world, and Cisco employees from six continents participated. Players again cracked codes and found documents, but they also contributed content, found a clue in a park in Norway, and interacted across social media in story that played out in real-time. Set in the world of Cisco and highlighting Cisco technology, The Hunt explored new ways to get people to form cross-discipline connections and use newly developed technologies.”

 Information taked from:  No Mimes Media 

Cisco’s The Hunt: A case study by @NoMimesMedia 

After the success of The Threshold, Cisco again turned to transmedia as a way to entertain and foster connections among the members of its 19,000-strong Global Sales Force. The Hunt was a thriller that took place in locations around the world, and Cisco employees from six continents participated. Players again cracked codes and found documents, but they also contributed content, found a clue in a park in Norway, and interacted across social media in story that played out in real-time. Set in the world of Cisco and highlighting Cisco technology, The Hunt explored new ways to get people to form cross-discipline connections and use newly developed technologies.”


Information taked from:  No Mimes Media 

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